Gold is one of the two main resources in OpenFront, the second being Troops.
The player slowly generates gold over time at a flat rate.
Gold is used to build structures/units:
| Unit | Price (formula) | Maximum price |
|---|---|---|
| Warship | 250,000 * (warship count + 1) | 1,000,000 |
| Port | 125,000 * 2^(port count) | 1,000,000 |
| Factory | 125,000 * 2^(factory count) | 1,000,000 |
| Defense Post | 50,000 * (defense post count + 1) | 250,000 |
| SAM Launcher | 1,500,000 * (SAM count + 1) | 3,000,000 |
| City | 125,000 * 2^(city count) | 1,000,000 |
| Missile Silo | 1,000,000 | 1,000,000 |
| Atom Bomb | 750,000 | 750,000 |
| Hydrogen Bomb | 5,000,000 | 5,000,000 |
| MIRV | 25,000,000 | 25,000,000 |
If you choose infinite gold in options (only available in singleplayer and private lobbies), all buildings have a cost of 0 gold.
Base Gold Generation
Players gain a flat rate of 100 gold per tick (1000 gold per second), whereas bots gain 50 gold per tick (500 gold per second). The lobby’s gold multiplier setting scales this rate.
This base rate did not change in Update 34.0. The “higher early-game gold” that update describes comes from the trade ship economy, which now spawns ships faster while the world’s fleet is small and throttles spawning later in the game, so income ramps up quicker early on and slows down mid-late game.
Additional Gold Sources
Additional gold sources are: