Gold

Gold is one of the two main resources in OpenFront, the second being Troops.

The player slowly generates gold over time at a flat rate.

Gold is used to build structures/units:

Building prices
Unit Price (formula) Maximum price
Warship 250,000 * (warship count + 1) 1,000,000
Port 125,000 * 2^(port count) 1,000,000
Factory 125,000 * 2^(factory count) 1,000,000
Defense Post 50,000 * (defense post count + 1) 250,000
SAM Launcher 1,500,000 * (SAM count + 1) 3,000,000
City 125,000 * 2^(city count) 1,000,000
Missile Silo 1,000,000 1,000,000
Atom Bomb 750,000 750,000
Hydrogen Bomb 5,000,000 5,000,000
MIRV 25,000,000 25,000,000

If you choose infinite gold in options (only available in singleplayer and private lobbies), all buildings have a cost of 0 gold.

Base Gold Generation

Players gain a flat rate of 100 gold per tick (1000 gold per second), whereas bots gain 50 gold per tick (500 gold per second). The lobby’s gold multiplier setting scales this rate.

This base rate did not change in Update 34.0. The “higher early-game gold” that update describes comes from the trade ship economy, which now spawns ships faster while the world’s fleet is small and throttles spawning later in the game, so income ramps up quicker early on and slows down mid-late game.

Additional Gold Sources

Additional gold sources are:

  • Conquering players, bots, and nations
  • Donations
  • Trading (Ports, Factories)
Content from the OpenFront community wiki, available under CC BY-SA 4.0.